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Spyro anti piracy9/17/2023 Which means I'm gonna need to go through the process of resyncing or reTASing everything. Lag frames are at completely different places and loading seem to be slightly longer on the new version. By that I mean, there are slight differences everywhere, making my movie completely desynced. The game is now playing completely differently. I don't know if Hyperbug did anything to make the new fix of the emulator official yet (I did not find anything on both this forum and the PSXjin site), but I'm looking forward to it. Hyperbug did it! He managed to fix PSXjin so it runs Spyro 3 without triggering the Anti-Piracy protection! I also tested that new version thoroughly: I did a full 117% playthrough and both defeated the sorceress in Midnight mountain and in the super Bonus Round! I also checked the atlas after the credits and I wasn't missing anything (What made me need to get rid of the Protection was the fact that the game removed an egg in Sheila's when I was doing Byrd's) I'm here to tell you guys news about the fixing of the Anti-Piracy problem! This is explained by the fact that you get slightly more height from jumping normally, so you can hover higher on sort distances )īut I'm not here to talk about that skip. Seeing that jumping when not in a charge is better is surprising to me, I would've thought that covering more distance in the same time would mean that spyro is at a greater height when he reaches the edge, but apparently games don't like to conform to normal laws of physics! Hutch wrote: Huh, cool, thanks for the video.
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